using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace CPI311.GameEngine
{

    public class Animation
    {
        public int Frames { get; protected set; }
        public int StartFrame { get; protected set; }
        public int EndFrame { get; protected set; }
        public String Name { get; protected set; }

        public Animation(String name, int startFrame, int endFrame)
        {
            Name = name;
            StartFrame = startFrame;
            EndFrame = endFrame;
            Frames = endFrame - startFrame;
        }
    }
}
